Deal the new deck
Shuffle the 6 Thieves deck and deal four face-up cards to every seat. Thieves, Kings, and Beggars each run from 1 to 5.
A tavern-born game of cards, dice, and nerve
Six Thieves is a table-first card-and-dice game where every player plays face-up hands, the room watches each roll, and every six pushes the shared tracker closer to a table-wide theft.
Easy to enter. Mean around the edges.
The current game is built around 6 Thieves: every seat plays a hand, rolls for first, earns its own action rolls, scores as cards are covered or stolen, and resolves theft from the players beside you.
Shuffle the 6 Thieves deck and deal four face-up cards to every seat. Thieves, Kings, and Beggars each run from 1 to 5.
Each seat turns a die to their call from 1-6. The center die rolls, ties re-call, and the closest seat begins.
After first player is set, each seat rolls their own custom die: 1, 1, 1, 2, 2, 3. That result is their rolls this hand.
Cover a card with matching dice for immediate points. You can keep stacking matching dice, and stolen cards can be covered too.
A rolled 6 leaves the tray and adds an X to the shared 6 Thieves tracker. Everyone can see how close the table is to danger.
Once the tracker is full, every new 6 steals the highest scoring covered card anywhere on the table. Uncovered cards are safe from theft.
Classic mode
Classic keeps the original card suits and Wild/Thief marker breakdown.
Classic uses opening cards from the deck to determine the dealer.
Red cards create Wild markers and black cards create Thief markers.
Classic theft uses the original suit priority and remains available from the lobby.
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The current house legends
Verified hands feed seasonal boards for high scores, table wins, and room-based play as the tavern grows.
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